About the escape room
You are a group of young witches and wizards who have joined the Order of the Phoenix, a secret organization dedicated to fighting the dark forces led by the evil Lord V. You recently discovered that the Ministry of Magic headquarters contains a powerful object, a glass orb that holds a recorded prophecy about the coming of a wizard who will prevent the rise of the dark forces. The Lord ordered all his followers to search for the orb to stop the prophecy from coming true. One rainy night, while you slept, he transported and trapped you inside the Gryffindor Common Room so his agents of chaos won't be interrupted on their mission.
You will have only 60 minutes to escape the bewitched traps, unravel the mysteries, find the relic and get out. The Order of the Phoenix needs your help!
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